Impacts from peds have a very tangible effect on the cars' handling so if peds were included in MP then they need to be exactly synced up between all the players or else players will seemingly have their cars react to invisible impacts when seen from another player's perspective.Īnd no, modern internet speeds do not allow for thousands of NPCs to be synced up over the internet. It does not track all the peds in the game at one time locally, let alone sync them all between players over the internet.Ĭarmageddon has an exact finite number of peds which all exist in the level at one time and the game keeps track of them all. ![]() Saints Row uses the same method of handling peds as GTA: only a handful exist at a time and are spawned as needed and removed when not. Just look at the Saints Row multiplayer, it have many npcs and vehicles and it's all synchronized between players. If you need to synchronize every object in the game to keep it in sync, that means game just have bad multiplayer optimization. It's not very accurate, but much better then remove peds at all. Originally posted by EvilZoMBiE C:UN:T:actually you do need to sync all the physics, as peds effect players, so everything needs to be inline, else network ♥♥♥♥♥♥♥ occurs and game desyncsNot really, you can calculate ped effects locally.
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